Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Best build Jormungandr: Solo/Tank. ( Jormungandr. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. [notes] => Similarly to an Athena, a good Terra will chew you up and spit you out. Array If she's paired with someone like Xing Tian, you will die. a lot. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. This effect cannot trigger more than once every 110s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s. Jorm's Solo Current Build. Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. Kills and assists on enemy gods reduces the cooldown by 10s. - Sentinel's Gift: The support standard, when in doubt, you really can't go wrong with this. [url] => cabrakan Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Instead, he gets Dazed, a fading, non-cleansable slow that increases the damage he takes for the duration. - Warding Sigil: A good defense item against 2 magical gods in lane. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. Targets hit take 7.5% increased damage for 5s, stacking 2 times. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack. If you have the lowest gold on your team, the assists also provides 15 Bonus Gold. Using this item allows you to teleport to any allied structure or ward while Rooted in place. ) PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. [url] => xing-tian AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30. 1. Subsequent hits on the same target do half the bonus damage for the next 3s. [notes] => This is a provisionally easy ranking. Smite is an online battleground between mythical gods. This effect can only occur once every 90s. ( Array You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. [god] => Array The two of you are fairly even in terms of damage output early game, and he cannot ult you. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Array SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Smite Arena Jormungandr Season 8.7 No BOOTS High Damage!!!! So could you play a jungler, yeah, sure. There isn't much to the mirror match, if you play better, you will win. [scoreVal] => 3 Gem Of Fate -> Knights Shield -> Pridwen. Your first priority should always be boots, because Jorm is slow to begin with. If you get frozen, it will hurt. [notes] => He's obnoxious and you really can't do anything to pressure him. ( PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This is a build from personal opinions and hope to receive your comments. If the target has over 2000 Health, your ability bonus damage scales up. He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. I'll use this section to talk about general things which others might find useful or interesting: I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own. ( Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is an online battleground between mythical gods. Obnoxious CC. PASSIVE - You deal 30% increased damage to Jungle Monsters. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. ( Both of you do good damage, and this matchup really comes down to your ADC and coordination. ) SmiteGuru 2014-23. If Anhur wants you dead, you are dead. [god_id] => 23 Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. ) ) If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. [display_name] => Yemoja Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. Overextending or getting ganked will result in either Baccus or Jorm dying. Ganesha is a guardian God has surprising high damage, , crowd control and very tanky. [god_id] => 74 Skill Order: Venomous Haze (Skill 1) > Consuming Bellow (Skill 2) > Submerge (Skill 3) > The World Serpent (Skill 4). [scoreVal] => 4 You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. [url] => hades Passive When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your maximum health. [display_name] => Hades [display_name] => Geb Array ( 1. [display_name] => Cthulhu The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. If she's paired with someone like Xing Tian, you will die. a lot. Array No not really, you'd be better off with any jungler, hell even Loki works better. For each stack of Wisdom you have, your abilities deal 0.14% of your Max Mana as True Damage to enemy gods. Cooldown - 120s. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 5s. ( He must travel 2 more times. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. But to top it all off, her ice slick thingy procs Jorm's passive. [url] => geb If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). Using this item will allow you to teleport up to 45 units away instantly. This caps at 100 power and 20% Lifesteal at 25% Health. [display_name] => Jormungandr [notes] => Let me be clear, this is Herc support. Best tip for this matchup, but lots of wards and watch for ganks. Damage: 80/120/160/200/240 (+40% of your Magical Power), Damage per tick: 5/15/25/35/45 (+5% of your Magical Power), Damage: 120/180/240/300/360 (+45% of your Magical Power), Bonus Damage: 20/25/30/35/40 (+5% of your Magical Power), Damage: 70/125/180/235/290 (+50% of your Magical Power), Submerge Damage: 150/200/250/300/350 (+35% of your Magical Power), Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power). Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! ) If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. She will hurt you, same as she would hurt any tank. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. [scoreVal] => 3 This relic has 2 charges. [god] => Array Please consider supporting us by whitelisting us in your ad blocker! [scoreVal] => 3 [url] => athena Please verify that you are not a bot to cast your vote. Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. 5 attacks/s decreasing while firing (min 2/s). ( This matchup is as dead even as is possible. [scoreVal] => 4 AURA - Enemy gods within 40 units have their Physical Power reduced by 15%. If Sol and or Olorun are your enemy ADC's, or your enemy ADC uses a lot of abilities, like Chiron or AMC, I've found that this works nicely. A few notes for the different options. Array Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Provided you put in early aggression, he won't be a problem. Can be upgraded at level 20. 1. If you two are alone in lane, you might be able to win a boxing match. (Which is neat and an impressive display of voice acting skill since the two voices are so different) Or you could play Cabra, he works better for this and is just as fun. Would you like to let the author know their guide helped you and leave them a message? Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. Unlike someone like Khepri or ***ba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. 24 days ago. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. Patch 6.3 by Karmas Greed - 4 years ago. Best build Ganesha: Damage (Solo)/Support. 1. Understand of Jormungandr. Please verify that you are not a bot to cast your vote. If Kumba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). 1. ( [url] => kumbhakarna This effect is not interrupted by damage but is interrupted by hard Crowd Control. ) Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. ( And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. This is a build from personal opinions and hope to receive your comments. Please verify that you are not a bot to cast your vote. [god_id] => 90 Stacks provide 1 physical and magical protection. Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. [url] => cerberus I've had a Skadi do more than half my health in a single ability, it isn't fun. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Overextending or getting ganked will result in either Baccus or Jorm dying. ) You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20. ( This effect can only occur once every 10s. [notes] => Cthulhu and Jorm are both fairly similar in kit. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. What should I play/do next?Subscribe for more http://goo.gl/1jrvu6Follow . #smite #jormungandr #gameplay This Build Will Get You BANNED in SEASON 8 SMITE! [god_id] => 35 - After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. Copyright 2019 SMITEFire | All Rights Reserved. ( This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. [scoreVal] => 3 She will win any prolonged fight, so try and be aggressive. You can see the most recently updated guides on the browse guides page. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. SMITEFire is the place to find the perfect build guide to take your game to the next level. [god] => Array Great ganking and surprises with high damage quick escape. Provided you put in early aggression, he won't be a problem. [notes] => He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). If Anhur wants you dead, you are dead. 1. [display_name] => Athena [god] => Array 1. Cthulhu and Jorm are both fairly similar in kit. Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. You can see the most recently updated guides on the browse guides page. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Would you like to let the author know their guide helped you and leave them a message? SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. [display_name] => Ganesha This matchup is as dead even as is possible. If the target has over 2000 Health, your ability bonus damage scales up. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This author would like to receive feedback. [god] => Array Jormungandr counter Tips.
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